The Knight in Shining Auras
When many of you think of classes that use auras, paladins instantly come to mind. This is because paladins have built-in support auras that do not involve subclasses. These are passively built-in abilities that we will cover first. These abilities are stuck in a 10ft area, but that is why I put such an emphasis on positioning before.
Aura of Protection: Bonuses to saves in a 10ft area are incredible.
Aura of Courage: No allies can be frightened is excellent when fighting enemies at this level.
For The Crown
The paladin archetype to go with is the crown. This is because of the divine allegiance sacred oath, which lets you take damage for an ally within 5ft of you as a reaction. While not precisely an aura, it is close enough for this build.
Vitality Life And Purity
Paladins have three spells that are amazing, supporting auras. Because of multiclassing, you won’t get these auras until high levels. Still, they are powerful and versatile, and a must-have for this build. Remember, they are all concentration spells, so you can only have 1 activated at a time.
Aura of Vitality: As a bonus action, you can heal an ally 2d6 hp. While it may not be the most dice you can roll for healing, the ability to spot heal an ally is invaluable.
Aura of Life: 30ft radius gives all allies resistance to necrotic damage and can’t have their maximum health lowered. If that wasn’t good enough, all allies that stat their turn at 0hp in the area gain 1hp.
Aura of Purity: Each non-hostile creature can’t become diseased, has resistance to poison along with an advantage on saving throws that cause blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned. This is an incredibly strong support aura.