Dungeons and Dragons 5th edition has brought many new players into the world of tabletop RPGs. While it is fantastic that many new players have joined, the lack of experience can be detrimental to their enjoyment. I have solved this issue by recommending classes that are easy to play to get them adjusted to the game. I like to go with a class with the fewest rules that players have to remember or keep track of.
New to Tabletop RPG or RPG
When I was running a Starfinder game, I had a new player to the whole tabletop RPG experience. However, she played MMORPGs for years. This is a distinct difference. While MMORPGs are not known for their roleplaying, they are known for their mechanics. While she was inexperienced in roleplaying, she could quickly grasp the mechanics of all the classes.
That is something to keep in mind when reading this. Most MMORPGs game mechanics can be more complicated than 5e’s mechanics. Those players are more likely handle any class. This guide is for players who are new to the whole RPG experience.
When I recommend a class for a new player, I look at the type of class they want (weapon fighter, caster etc). Then Ilook at class features that are easy to remember to use and understand. The two classes I will be recommending are suggested solely based on class features and not a player’s experience.
The Basic Fighter
The fighter is always a go-to class for beginners in every game. While some archetypes are a little more complex many of the fighters bonuses are flat modifiers that can be added straight to the character sheet. This means that players playing fighters do not need to worry about adding bonuses in their heads since it is added to their current bonus. The fighters’ additional actions and attacks are very straightforward since there are no conditions to these abilities. Champion is an excellent archetype for beginners. Most of their rules are flat stat changes to a character sheet. I would recommend having new players avoid the eldritch knight since there are better caster classes for beginners.
The Pact Making Warlock
Warlock is not your standard spell caster, technically according to the rules, it is not even a caster. The reason I like warlock as a caster class for beginners is that warlocks have known spells. Unlike other spellcasters who can choose from a list, warlocks only know a handful. This makes it easier for players to keep track of. Also, warlock’s spells are always cast at their highest levels, so players do not have to worry about upcasting. The combination of not being overwhelmed with the number of spells you can cast and at what level makes it a great introduction to new players.
Warlock’s eldritch invocations can be another excellent tool for beginners. There are quite a few abilities that can be hard to remember and keep track of that new players might want to avoid. Despite this, however, many invocations are flat bonuses or are abilities that you can remember to use for them, for example, devil’s sight. Also, many of these invocations are spells that can be added to the player’s spell list with a caveat stating giving players a single place to look for abilities. These invocations put all the player abilities in one location, making it easier for new players to keep track of.
These are the two classes I would recommend to new players. As stated before, a player’s background, while new to tabletop RPGs, does not mean they are new to RPG systems. With more and more video games out there adopting these mechanics, many new players already know how to utilize RPG mechanics. It’s possible that the classes I suggested are not a good fit for your new player based on their history. I suggest that you talk to new players about their experiences with RPGs before recommending a class. Another class may be a better fit.