The Eye-Catching Location
Location is a great way to get players interested in a particular part of your map. Getting your players to look at something that seems out of place and ask, “Why is that there?” Can get your players curious about that area.
Going back to the previous example, the system Torop, you can see that it’s location can cause your players to wonder why that’s there. An inhabited system is not part of any civilization even though it shares on naming scheme with one of them. There are a few other systems that are also colonized by not part any civilization. These systems to make players wonder why that is the case and go explore the find out.
Another aspect of location is isolation. If you look at the center of The Free Worlds of Nim, you will see an area of empty space with one star in the middle. As stated above just because it is not named does not mean it’s not inhabited. This is one of the stars that I got my players questioning why it’s there and why nothing else around it. Placing a county, city, or anything else by itself can be a great way to draw players into exploring the area.